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Zoe A. Kind

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MOBILE APPLICATION DESIGN: UNLEASHED

Usability Engineering Application project, August 2011. Course-long project required taking an application from research through multiple levels of prototype testing to the final iteration, a high-resolution prototype of a dog-owner proximity application.
Part of a five-member group, my prototype samples throughout the process are shown in the gallery above.

MOBILE APPLICATION PROJECT: TOE THE LINE

New Media Market Dynamics project, May 2011. In comparison to the prototype above, this project featured the creation of a new media concept with the intent to pitch to investors at the final presentation. The application, an in-race communication device for event directors, required researching the potential clientele as well as feasible application.

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